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According to foreign media reports, EA vice president, a subsidiary of Mythic "Warhammer Online" (Warhammer Online), chief designer Marc - Jacobs (Mark Jacobs) that you want to with the massively multiplayer online games (MMO) "Magic Animal World "competition, not to say Warhammer online power leveling, not less than 10 billion U.S. dollars, may be as long as 100 million U.S. dollars would be sufficient.     
"It was such a ridiculous reason for throwing the figure is meant to deter rivals, or would like to look like invincible." Jacobs said. Earlier this year, he is for the Blizzard CEO Bobby test Natick (bobby kotick) in terms of some investors to address the General Assembly.      
Jacobs had previously worked in the gaming industry for several decades, he participated in a dialogue to create more than 80 years the game (MUD) and 90 years of online gaming, as well as warhammer game card and Mythic launched in 2001 masterpiece, "Dark of Camelot Age "(Dark Age of Camelot). In addition, he is also for those interested in engaging in large-scale multiplayer online games, people are given some suggestions.     
So the number of 100 million U.S. dollars is out of it? Jacobs said: "The need for 100 million U.S. dollars, is because we never really a novice in these games can be successful. For the novice, I say success is that they can release two or three years time game that is warhammer game cards, and budgets are not overrun. This is very difficult, not a novice can do it. "Jacobs believes that with the" World of Warcraft "competition reason difficulties, in part because they have mastered the content of the first-mover advantage, and then based on these contents to expand. "(Blizzard President) Mike - Mogami (Mike Morhaime) said that when you bring War Leveling and you are with the" World of Warcraft "competition when you are not with the early release of the" World of Warcraft "competition." Jacobs explains Road, "You are making a 2008 or 2009 with the addition of new content after the" World of Warcraft "competition. The statement is right. This is our" Dark Age of Camelot "and Sony's" EverQuest "(EverQuest) used in the practice. We are also in the" Warhammer "(Warhammer) draw on this concept. Therefore, no matter who is leader in the industry for the novice, the wish to enter into this industry and compete with the difficulty will be increased year by year. "



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